dykj-football/uni_modules/uni-swipe-action/components/uni-swipe-action-item/mpother.js

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let otherMixins = {}
// #ifndef APP-PLUS|| MP-WEIXIN || H5
const MIN_DISTANCE = 10;
otherMixins = {
data() {
// TODO 随机生生元素ID解决百度小程序获取同一个元素位置信息的bug
const elClass = `Uni_${Math.ceil(Math.random() * 10e5).toString(36)}`
return {
uniShow: false,
left: 0,
buttonShow: 'none',
ani: false,
moveLeft: '',
elClass
}
},
watch: {
show(newVal) {
if (this.autoClose) return
this.openState(newVal)
},
left() {
this.moveLeft = `translateX(${this.left}px)`
},
buttonShow(newVal) {
if (this.autoClose) return
this.openState(newVal)
},
leftOptions() {
this.init()
},
rightOptions() {
this.init()
}
},
mounted() {
this.swipeaction = this.getSwipeAction()
if (this.swipeaction && Array.isArray(this.swipeaction.children)) {
this.swipeaction.children.push(this)
}
this.init()
},
methods: {
init() {
clearTimeout(this.timer)
this.timer = setTimeout(() => {
this.getSelectorQuery()
}, 100)
// 移动距离
this.left = 0
this.x = 0
},
closeSwipe(e) {
if (this.autoClose && this.swipeaction) {
this.swipeaction.closeOther(this)
}
},
appTouchStart(e) {
const {
clientX
} = e.changedTouches[0]
this.clientX = clientX
this.timestamp = new Date().getTime()
},
appTouchEnd(e, index, item, position) {
const {
clientX
} = e.changedTouches[0]
// fixed by xxxx 模拟点击事件,解决 ios 13 点击区域错位的问题
let diff = Math.abs(this.clientX - clientX)
let time = (new Date().getTime()) - this.timestamp
if (diff < 40 && time < 300) {
this.$emit('click', {
content: item,
index,
position
})
}
},
touchstart(e) {
if (this.disabled) return
this.ani = false
this.x = this.left || 0
this.stopTouchStart(e)
this.autoClose && this.closeSwipe()
},
touchmove(e) {
if (this.disabled) return
// 是否可以滑动页面
this.stopTouchMove(e);
if (this.direction !== 'horizontal') {
return;
}
this.move(this.x + this.deltaX)
return false
},
touchend() {
if (this.disabled) return
this.moveDirection(this.left)
},
/**
* 设置移动距离
* @param {Object} value
*/
move(value) {
value = value || 0
const leftWidth = this.leftWidth
const rightWidth = this.rightWidth
// 获取可滑动范围
this.left = this.range(value, -rightWidth, leftWidth);
},
/**
* 获取范围
* @param {Object} num
* @param {Object} min
* @param {Object} max
*/
range(num, min, max) {
return Math.min(Math.max(num, min), max);
},
/**
* 移动方向判断
* @param {Object} left
* @param {Object} value
*/
moveDirection(left) {
const threshold = this.threshold
const isopen = this.isopen || 'none'
const leftWidth = this.leftWidth
const rightWidth = this.rightWidth
if (this.deltaX === 0) {
this.openState('none')
return
}
if ((isopen === 'none' && rightWidth > 0 && -left > threshold) || (isopen !== 'none' && rightWidth >
0 && rightWidth +
left < threshold)) {
// right
this.openState('right')
} else if ((isopen === 'none' && leftWidth > 0 && left > threshold) || (isopen !== 'none' && leftWidth >
0 &&
leftWidth - left < threshold)) {
// left
this.openState('left')
} else {
// default
this.openState('none')
}
},
/**
* 开启状态
* @param {Boolean} type
*/
openState(type) {
const leftWidth = this.leftWidth
const rightWidth = this.rightWidth
let left = ''
this.isopen = this.isopen ? this.isopen : 'none'
switch (type) {
case "left":
left = leftWidth
break
case "right":
left = -rightWidth
break
default:
left = 0
}
if (this.isopen !== type) {
this.throttle = true
this.$emit('change', type)
}
this.isopen = type
// 添加动画类
this.ani = true
this.$nextTick(() => {
this.move(left)
})
// 设置最终移动位置,理论上只要进入到这个函数,肯定是要打开的
},
close() {
this.openState('none')
},
getDirection(x, y) {
if (x > y && x > MIN_DISTANCE) {
return 'horizontal';
}
if (y > x && y > MIN_DISTANCE) {
return 'vertical';
}
return '';
},
/**
* 重置滑动状态
* @param {Object} event
*/
resetTouchStatus() {
this.direction = '';
this.deltaX = 0;
this.deltaY = 0;
this.offsetX = 0;
this.offsetY = 0;
},
/**
* 设置滑动开始位置
* @param {Object} event
*/
stopTouchStart(event) {
this.resetTouchStatus();
const touch = event.touches[0];
this.startX = touch.clientX;
this.startY = touch.clientY;
},
/**
* 滑动中,是否禁止打开
* @param {Object} event
*/
stopTouchMove(event) {
const touch = event.touches[0];
this.deltaX = touch.clientX - this.startX;
this.deltaY = touch.clientY - this.startY;
this.offsetX = Math.abs(this.deltaX);
this.offsetY = Math.abs(this.deltaY);
this.direction = this.direction || this.getDirection(this.offsetX, this.offsetY);
},
getSelectorQuery() {
const views = uni.createSelectorQuery().in(this)
views
.selectAll('.' + this.elClass)
.boundingClientRect(data => {
if (data.length === 0) return
let show = 'none'
if (this.autoClose) {
show = 'none'
} else {
show = this.show
}
this.leftWidth = data[0].width || 0
this.rightWidth = data[1].width || 0
this.buttonShow = show
})
.exec()
}
}
}
// #endif
export default otherMixins